#ifndef X_SAMPLER_H
#define X_SAMPLER_H
#include <d3d11_1.h>
class Sampler
{
public:
	D3D11_SAMPLER_DESC samplerDesc;
	ID3D11SamplerState* samplerState;
	Sampler(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE wrap);
	~Sampler();
};
#endif